Wario Land: Super Mario Land 3
Wario land box
Developer(s) Nintendo
Publisher Nintendo
Platform(s) Game Boy
Released January 21, 1994 (JP)
March 13, 1994 (NA)
May 13, 1994 (EU)
Genre Platformer
Modes Single player

Wario Land: Super Mario Land 3 is the direct sequel to Super Mario Land 2: 6 Golden Coins released on the Game Boy. It marks Wario's first appearance in a solo title, and signifies the end of the Super Mario Land series and the beginning of the Wario Land series.


After having (rightfully) lost his castle to Mario, Wario is more determined than ever to acquire a castle of his own. One day, he heard an encouraging rumor - the Brown Sugar Pirates had seized a giant statue of Princess Toadstool, and had hidden it in their base on Kitchen Island. If Wario were to retrieve the statue before Mario, then he would be rewarded handsomely enough to pay for his own castle. Setting his sights on treasure hunting, he arrives on the island to challenge the mysterious Captain Syrup.


Wario Land: Super Mario Land 3 is known for a more action approach to the platforming genre than most of the Mario series, relying more on power-ups over timed jumping segments. The game's noticeable difference from its predecessor is Wario's slowness, shoulder barge, and ability to pick up and throw enemies. In addition to his strength, Wario can collect power-ups which give him certain hats that grant him special powers. Similar to Mario platformers, the game is based on a similar power-up scale - getting hit while powered-up makes Wario tiny, and getting hit again means he loses a life (and all coins from that level). The game has a save file system, but losing all lives means all coins are gone.

There is a unique treasure-hunting approach in which the game's ending will change depending on how much money Wario has collected throughout the game. A single coin is worth 1G, but there are fiften treasures that can be collected which will boost the total up substantially (all fifteen will give 90,000, and the final boss will always give 300). 99,999 total coins and all 40 courses cleared will give the best ending.


  • Similar to Samus Aran in the original Metroid instruction booklet, Nintendo made sure to mislead players into guessing Captain Syrup's identity prematurely. Like Samus, the end of the game reveals that she is a woman.
  • Wario's castle makes its first appearance in this title, but it does not appear in what is considered the true ending - maximum prize is a planetoid with Wario's mug, and any lesser prizes will end with the game telling the player to try again.
  • The game appeared on the cover of Nintendo Power magazine's volume 58 in March 1994.