|WarioWare: Smooth Moves|
"Mysterious Form Baton Found!"Edit
One day, Wario was sitting at home eating a plate of cakes when a small, strange creature called Splunk appeared from nowhere and stole them from right under his nose. Upon realizing his food was missing and spotting the thief, Wario gave chase, which led him all the way to the Temple of Form where he discovers the Form Baton. Picking up the strange item out of curiosity, Wario accidentally triggered a trap, in the form of a giant boulder that proceeds to chase him out of the temple.
During the game the game Wario was seen running from the boulder that was chasing him. Each time a minigame was failed the boulder would get a little bit closer and when all four of his garlic shaped health icons it would run over him. However, if the player won a minigame the boulder woulld be momentarily get stuck in a hole in a wall giving Wario the opportunity to get further ahead of it.
Luckily, Wario was fast enough to out run the boulder and escape with his new treasure unharmed, which he gloated about as soon as he had caught his breath.
Cheerleading to VictoryEdit
Later, Mona is shown speeding down the roads of Diamond City, late for her new job as captain of the cheerleading squad for the Diamond City Roughs so she drove her scooter straight into the stadium. Mona is then shown performing her routine, along with the other cheerleaders, which distracted one of the Players (who happened to be in love with Mona) for a moment.
When there were only a few seconds left in the game, the player who is love with Mona catches the ball and uses his love for her to motivate himself to barge pass three opposing players and score a touchdown. After the game, the player attempts to confess his love for Mona, but she rushes off before he can finish his sentence, leaving him to blurt it out in front of another cheerleader.
Evil Attacks Diamond Dojo!Edit
A huge red monster with a spiked club appears at Diamond Dojo and roars viscously. Kat and Ana dramatically run to the scene and split up. Ana goes inside the dojo to perform ninjutsu and turns into four turtles, which act as the levels four lives.
Ana runs into the sensei's room and finds a small red creature tugging on his hair. Outside, Kat uses clone powers and attacks the giant monster. In the middle of the battle the small creature yells and stops the fighting, as it was the giants child. As the giant carries away its child Kat waves goodbye and says to not wander off. But right next to her the child responds saying "Never again"! Ana was mistaken for the child and taken away by the giant.
Enter Young CricketEdit
Young Cricket and Master Mantis are walking down a road when suddenly they realize they're hungry. They smell pork buns at a nearby stand with a long line. Young Cricket rudely runs across the top of everyones head to get to the front.
When Young Cricket reaches the front he looks over his shoulder and notices all the people in line with a bump on their head glaring at him. He apologizes and runs back across everyones already bruised head and says he'll wait in line.
Jimmy T. is walking down a rainy street with an umbrella when he sees a cat behind a trash can. He puts the umbrella beside the can to protect the cat from the weather. He continues walking when the cat starts walking next to him. More approach and Jimmy tries in vain to avoid them. He then gets the idea to start dancing and they go into Club Sugar.
Afterwards the cats marched out in a line (with Jimmy Thang at the back, following them) waving goodbye. As Jimmy watched the original cat touching his shoulder and hands him back the red umbrella. Jimmy Thang then held his red umbrella's handle. The cat could have been seen.
The Loquacious Spell BookEdit
Ashley and Red are reading a spell book on how to make a monstrous plant creature. Red turns into a magic wand which Ashley uses to fire a spell at a potted plant. The only result is a flower blooms, much to her displeasure. The Loquacious spell book comes over and says it has an idea.
Ashley finds the proper spell and blasts another potted plant with magic. It quickly grows vines and forms a massive rose petal with a mouth. It becomes so large it breaks through the roof of Ashley's mansion. She is seen at the base of the monster while Red is cowering behind her, and she gives a tiny smile.
As Dribble and Spitz are washing their taxi, a women in a large sun hat comes over and asks for a ride. They all get in and when questioned where to go she says Tomorrow Hill. Dribble then revs up the car and starts the trip.
When they reach the destination the women starts walking up the hill while Dribble and Spitz watch. Suddenly a UFO appears and she turns into an alien. The alien waves goodbye to the shocked duo as the ship flies away in a burst of light. When it leaves the women/aliens sun hat falls on Dribbles head, and Spitz realizes she didn't pay the fare.
At Diamond Academy Penny gets ready for the invent-off. At the match her grandfather Dr. Crygor and Mike is waiting for her. The event takes place in a wrestling styled ring with a crowd of what looks like a group of Mr. Game and Watch.
Penny then reveals a small pink motorcycle with Wario's trademark nose and mustache on the front. However, for some reason, Dr. Crygor is attacked, he hits the ground, hard, and Penny wins. Then she takes one of Mike's microphones and everyone starts dancing.
The Multiplayer TestEdit
Here, 9-Volt shows 18-Volt his new Dual Screen Game and Watch (18-volt mistakes it for a DS Lite, due to it's similarity in design). While 9-volt plays, 18-volt is breathing on 9-volt's shoulder, watching him play the Game and Watch. 18-volt then wants to play and they have a tug-of-war with the result being a broken Game and Watch. Now enraged, 9-volt then kicks 18-volt out of his house. He then sees a stand selling G&Ws and the game starts.
The game screen is the cashier showing a ? box when the player wins the microgame. The lives are the kids in line, and the number of microgames is on the cash register.
Once the player wins, 18-volt reaches for the Game and Watch, but so does 9-volt. The story ends with 9-Volt apologizing by saying, "You'll always be my P2." 18-Volt was apologized to (by 9-Volt) and happy to be 9-Volt's Player 2 (P2)
Jimmy P. is walking down a street toward Club Spice when he sees a dog behind a trash can. He smiles and gives the dog a large bone. As he continues walking the dog follows him, and several more dogs appear. When he can't move away from them he starts dancing, which the dogs repeat. They then go inside Club Spice.
Later, they walk out single file and wave goodbye to Jimmy as he watches. Someone then taps him on the shoulder, which he sees is Jimmy T.. They look at each other, and Jimmy T. tilts his head in a confused way.
Forever Form BatonEdit
Wario is at his house when he receives the pink motorcycle Penny made at the invent-off. He starts riding when suddenly he starts shrinking and falls in a tub in the middle of the bike. The exhaust pipe then shoots out dozens of Tiny Wario's which hop around and find a strawberry patch.
Later they form together in Wario's normal form, but several Splunks find him and demand the return of the Form Baton. He runs through Diamond City with the Splunks following, while the characters from the game watch from the sides of the street. Wario then runs into the Temple of Form and falls, dropping the Form Baton in its platform.
The Secret of the Balance StoneEdit
In space Orbulon's ship is flying when it gets hit by the Balance Stone. The ship crashes into the Temple of Form, which sends Orbulon skidding to a halt near the Form Baton's platform. The Balance Stone hits his head and lands on the platform next to the Form Baton, which start glowing and form a connecting wire. Orbulon picks up this new discovery when the Temple lifts off the ground and flies straight into the air.
When the Temple reaches space he claims it as his own, but many Splunks appear and want the Form Baton and Balance Stone back. The Temple falls back to the ground and flings Orbulon and his ship into the distance.
Wii Remote FormsEdit
In the game, the microgames use any of 18 different variations of holding the Wii remote. These positions are:
- The Big Cheese - The hands are held at the hips, with the Wii Remote in the dominant hand (6 microgames)
- The Boxer - The Wii Remote is held horizontally from above in the dominant hand, buttons facing up
- The Chauffeur - The Wii Remote is held by both ends horizontally, buttons facing you
- The Diner (A) - The Wii Remote and Nunchuk are held with the tops facing up
- The Diner (B) - The Wii Remote and Nunchuk are held with the tops facing the screen
- The Diner (C) - The Wii Remote and Nunchuk are held with the tops facing each other
- The Discard - The Wii Remote is placed face-down, only to be picked up when suggested by the game (8 microgames)
- The Dumbbell - The Wii Remote is held horizontally from underneath in the dominant hand, buttons facing up
- The Elephant - The Wii Remote is held in both hands up to the nose (5 microgames)
- The Finger Food - The Wii Remote is held from the base by the thumb and index finger of the dominant hand
- The Handlebar - The Wii Remote is held horizontally from above with both hands, buttons facing up
- The Janitor - The Wii Remote is held vertically with both hands
- The Mohawk - The Wii Remote is held with both hands, atop the head
- The Mortar and Pestle - The Wii Remote is held with the dominant hand, with the base resting in the non-dominant hand
- The Remote Control - The Wii Remote is held with the dominant hand facing the screen, with the thumb resting on the A button (loads of microgames)
- The Samurai - The Wii Remote is held by both hands to one side of the body, to be moved by the dominant hand (5 microgames)
- The Sketch Artist - The Wii Remote is held with the thumb and index finger by the middle (13 microgames
- The Thumb Wrestler - The Wii Remote is held in the dominant hand near the top, thumb resting over the sensor
- The Tug-of-War - The Wii Remote is held by both hands, with the top facing the screen
- The Umbrella - The Wii Remote is held by the dominant hand vertically, thumb resting on the A button
- The Waiter - The Wii Remote rests in the dominant hand, face-up
Among the microgame developers and other characters in the game, there are:
- Wario - "Mysterious Form Baton Found"
The Remote Control; all of these games feature Wario in some way
- Mona - "Cheerleading to Victory"
The Handlebar, The Umbrella
- Kat and Ana - "Evil Attacks Diamond Dojo!"
The Sketch Artist, The Chauffeur, The Samurai
- Young Cricket and Master Mantis - "Enter Young Cricket"
The Tug-of-War, The Waiter, The Elephant
- Jimmy T. - "Feline Fever"
A composite of games from Young Cricket, Mona, and Kat & Ana
- Ashley and Red - "The Loquacious Spell Book."
The Thumb Wrestler, The Discard, The Big Cheese
- Dribble and Spitz - "Tomorrow Hill."
The Janitor, The Mohawk, The Dumbell
- Penny Crygor - "The Invent-Off"
The Finger Food, The Boxer, The Mortar and Pestle
- 9-Volt and 18-Volt - "The Multiplayer Test"
All forms used; all games are Nintendo themed.
- Jimmy P. - "Canine Crazed"
A composite of games from Penny Crygor, Dribble & Spitz, 9-Volt & 18-Volt, and Ashley
- Tiny Wario - "Forever Form Baton"
All forms used; again, all games feature Wario in some way
- Orbulon - "The Secret of the Balance Stone"
The Diner; uses both the Wii Remote and Nunchuk attachment
- Dr. Crygor and Mike - "The Kelorometer"
Twenty microgames are played, with score increasing depending on how much movement is made in each game
- Pyoro - "Pyoro S"
Game unlocked when every single microgame has been played