Mario Kart: Double Dash
North American boxart for Mario Kart: Double Dash!!.
Developer(s) Nintendo EAD
Publisher Nintendo
Platform(s) GameCube
Released November 7, 2003 (JP)
November 17, 2003 (NA)
November 14, 2003 (EU)
November 19, 2003 (AUS)
Genre Racing
Ratings ESRB: Everyone
PEGI: 3+
Modes Single player, Multiplayer

Mario Kart: Double Dash!! is the fourth Mario Kart installment developed and the final Mario Kart for the GameCube published by for the GameCube. It was released in Japan on November 7, 2003, in Europe on November 14, 2003, in North America on November 17, 2003, and in Australia on November 19, 2003. It is the fourth installment in the GameCube. A first run production of the game included a limited bonus disc inside the case in a second holder with exclusive content related to other Nintendo games.

Gameplay Edit

File:Double Dash!!.png

Mario Kart: Double Dash!! had some of the most rapid and dramatic changes made to it than any other [Kart series|Mario Kart] game. Many of these changes stayed in later games in the series (while other things, such as [Box#Double Item Box|Double Item Boxes] and two characters on one kart, were only featured in this game). Players choose from a cast of [[1]] characters who are split into light, middle, or heavy weight classes. The player's character choice affects which karts can be ridden and which special items they receive. Double Dash!! builds and improves on its predecessors in many ways, the most prominently featured of which is that each kart carries two riders; a driver and a thrower. There are sixteen courses to race on. Each cup features four tracks. Five different cup races are available, one of which is the All-Cup Tour, featuring all sixteen tracks. Each track is also playable in the "Mirror Mode," where the tracks are mirrored; however, Mirror Mode is only available for [Class|150cc].

This gameplay is quite different than that of other Mario Kart games. For one, players cannot hold items behind themselves, and it is therefore harder to block an incoming shell, as a player cannot hold a banana peel or [Shell|Koopa Shell] behind them. Also, this is the first game in the Mario Kart series that forces players to drop their items when hit with a weapon, and the only game to have a Double Dash!! boost, which is named after the game's subtitle. In this game, [Mushroom|Super Mushroom]s are given an offensive use, as a player can steal an item or balloon when using one to boost.

This installment also features multiplayer battle modes. As in previous installments, the battle arenas are enclosed, with varying architecture and a constant arsenal. In addition to the balloon-popping game, which has been the standard Mario Kart battle game, two new battle systems are included. One involves capturing a Shine Sprite and maintaining possession of it for a set time period. The other game uses only the [[2]] weapon, and uses a trade-off point system that requires the players to succeed in attacks, while also avoiding those directed at them.

Aside from the many drivers available, numerous other Nintendo characters play minor roles in the game. [[3]] reprises his role as the referee, signaling the start of each race, alerting players when they complete a lap, warning them when they are going the wrong way, and returning drivers to the racetrack when they fall into dangerous areas. [Guy|Shy Guy]s, [Plant|Piranha Plant]s, [[4]]s, and [[5]]s are also present in the game, and serve as obstacles for the driver to avoid. [[6]] drives the winners of a cup during the victory celebration. [[7]]s and [[8]]s from [Mario Sunshine|Super Mario Sunshine] also cheer players on in courses, such as [Beach|Peach Beach] and [Cruiser|Daisy Cruiser], and form much of the crowd at victory ceremonies (held at Peach Beach). Classic [(series)|Mario series] characters, including Kirby ,Donkey Kong Jr. and Princess, can be seen in the crowds around [Stadium|Waluigi Stadium].

The game includes twenty-one karts to choose from. This is the first time a kart can be chosen for a character (before this, each character had their own one and only standard kart). They are categorized by weight. Generally, lightweight karts have good acceleration and handling, and are easily able to traverse rough terrain, but have low top speeds, can be knocked around by larger karts, and can only hold light characters. Heavyweight karts usually have high top speeds, can knock around many smaller karts, but they have poor acceleration, steering, off-road handling, and can only be manned if there is at least one heavy character. Middleweight karts' performance are well-balanced, but they cannot hold heavy characters. However, there are exceptions to this. Of 21 karts available in all, only eight are available from the start. The other thirteen may be unlocked by successfully completing races and the game.

A notable attribute of Double Dash!! is that it allows LAN play using the [GameCube|Nintendo GameCube] broadband adapter. Up to eight GameCubes can be connected, allowing for sixteen player multiplayer games (two players controlling each kart).

Characters Edit

Starting Teams

Character Weight Newcomers Special Item
Mario Medium No Red Fireballs
Luigi Medium No Green Fireballs
Princess Peach Medium Yes Heart
Princess Daisy Medium Yes Heart
Yoshi Medium No Yoshi Egg
Birdo Medium No Birdo Egg
Baby Mario Feather Yes Chain Chomp
Baby Luigi Feather Yes Chain Chomp
Koopa Troopa Light No Triple Green Shells
Paratroopa Light Yes Triple Red Shells
Donkey Kong Crusier No Giant Banana Peel
Diddy Kong Light No Giant Banana Peel
Bowser Heavy No Bowser Shell
Bowser Jr. Feather Yes Bowser Shell
Wario Crusier No Bob-omb
Waluigi Meduim No Bob-omb

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